What Happens Here:
Specify via CAD diagram(s) the locations and layout of the wall and ceiling-mounted acoustic treatments (e.g. – diffuser, absorbers, reflectors, low Hz traps, etc.) for optimizing the sound qualities of the A/V playback system.
Each and every room, space, and area has unique sight & sound attributes. The laws of physics, quantum mechanics, and sound theory conspire together and operate whether we pay attention to them or not. Well, we pay attention to them, alright. There’s definitely a balance to be struck between extremes. One extreme, anecholic chambers, are typically found at speaker manufacturers for testing loudspeakers. The acoustic properties in the chamber are almost null. Not long after a human enters these chambers they become queasy and disoriented, myself included. The other extreme, a “live” room has highly reflective surfaces (e.g. – walls, ceilings, and floor). The resulting sound effects include sound image distortions, “zips and zings”, cavernous room echoes, and an inability for the ear to locate the intended origin of sounds.
Getting the acoustic environment right, using a variety of possible treatments in combination with each other, will make or break the immersive realism© a room can deliver. When Hi-Definition designs rooms, spaces, and areas for home theaters, listening, and interactive gaming we are painstakingly methodical in applying our experience and technical training in the study of psychoacoustics , the study of the complex reactions of the listener to surrounding sounds. We target a healthy balance of diffusion and absorption with enough “liveliness” to allow envelopment of sounds necessary for rich surround experiences.
Computer – generated drawings and manufacturer’s contact list found inproject cookbook.